Not many of my projects are available for viewing currently, so this showreel gives an impression of some of the films I made over the last years. The showreel consists parts of Blok, Ika, Eva and a music-video for The Quaint. Gradually the separate films will become available for viewing online.
Combined director's cut of several commercials for international sportswear brand AGU. It's the result of 8 days of shooting in Italy and Austria with 10 models.
A touching story of a girl who gets a long distance call from her dad... Started out as a cinematography and sound design exercise, but turned into an ambitious project. Watch the making-of to see how it was made by a crew of only 3! This project is a great case study of how I like to work: achieving cinematic production value using a bit of creativity, careful storyboarding and some healthy patience.
A man looking for the source of a heavenly voice in an uncanny world... 'Blok' is the result of my Master of Arts final project, for which I developed and tested an alternative methodology for narrative filmmaking where the story grows from the visuals instead of vice versa. Watch the making-of to find out more about my unique 'function follows form' process behind it! I created miniature fictive environments which inspired actors to play out a spontaneous narrative. These improvisations were documented, and served later as the basis of a green-screen shoot. Using visual effects, the footage was finally combined with the original fictive world.
Several years of atmospheric photography.
We built an innovative projection installation for 'Into the Great Wide Open', a small (7.000 visitors) but very popular Dutch festival. We used animated projections to effectively turn a forrest into a huge 3D-display. Combining the illuminated trees with calming soundscapes, we immersed the audience into surreal atmospheres. Collaboration with Gregor van Egdom, who was responsible for the technical production and the projection-system. Watch the making-of for more insight in the process of making a virtual model of the forrest.
Sander van Hooijdonk, Fedde van Erk and I designed a float around the theme of monsters, for world's largest and UNESCO-notated flower parade in Zundert. We used theatrical devices like music, sound and the illusion of moving light to recreate the childhood memories of having a monster below your bed. A team of over 100 volunteers executed the design in a towering size of 9 metres high, and 20 metres long, and dressed the float with with thousands of dahlia-flowers. The making-of gives a nice insight in the amount of work that went into it.
Exploration of using technology to put sculptures in a different context, in collaboration with sculptor Ingrid Rollema. We used one of the oldest illusions, the Peppers Ghost effect, to lift a sculpture out of the traditional context. This first, small-scale exploration, was presented during festival Voyage Fantastique (Den Haag).
The permanent 'Papiria' exhibition in the children's books museum is a vivid, atmospheric experience. The themes of the books are categorized in six caves, like the cave of love, adventure, and silliness. Each cave has a very distinct atmosphere and contains many artefacts and RFID-controlled games. Employed by design-studio Platvorm I participated in the materialisation of the design. Next to my work as junior spatial designer, I evolved to be 2d-3d workflow specialist, which involved writing a proprietary Vectorworks plug-in in order to be able to accurately design the 2 kilometres of prints that went onto the sawas. The exhibition received the Cinekid 'Best New Media production' award.
Dutch convenience store Hema is famous for offering customized cakes online. We designed an in-store exhibit, which allows customers to design their cake not on a screen, but by physically placing objects of fruit and toppings. When finished, they order the cake, and receive an edible version the next day. A magical experience! Forget touch-screens: long live tactile interaction!
A pitched concept design of an activation campaign. A giant marble-track in the form of a vertical football pitch will be an eye-catcher on popular city-squares. Only when 11 people sit down at the foot of it and all cycle together, an Adidas-football will be elevated to the top of the installation. Then it will start rolling down, meeting many spectacular contraptions on its way, involving Adidas branded products, pinball-like lighting-effects and accompanied by familiar football sounds. As this will be a playful, collaborative and spectacular experience, people will make videos and share these with the world.
My teenage years' fascination with computer graphics comes of great use when designing. It gives me the ability visualise the audience experience, and to create engaging imagery to sell and communicate my ideas. I also offer these skills on freelance basis.
I spent my early days in the Dutch countryside building haunted houses, waterslides and a rollercoaster. When in my teenage years my dreams outgrew the backyard's size, I started experimenting with film, animation, computer graphics and music.
Industrial design provided a solid base to continue combining creativity and technology. Then ending up in an exhibition design studio felt like coming home: it combined all of my interests: industrial design, architecture, graphic design, filmmaking, sound etc.
The following two years I lived in London, attending my Master of Arts in Narrative Environments at renowned art school Central Saint Martins. I experimented with combining my passion for film, image, design and music, was mentored by production designer Alex McDowell (Fight Club, Minority Report), and spent many days in the Stanley Kubrick archives.
Since I have been active as filmmaker and experience designer. These seemingly distant professions actually share the same tools to tell a story: design, technology, light, sound and music. Being active in both worlds, I am able to come up with surprising, innovative results.
what I can offer you
I am looking forward to get involved in challenging projects, either project-based or as freelancer.
I can design engaging, innovative experiences for festivals, museums, brand-experiences, shopping-windows, theme parks etc. My abilities span the whole process. This includes the execution, for which I can employ my network of reliable passionate craftsmen in construction, engineering, programming etc.
I also offer my services as freelancer. I have especially proved valuable in assisting exhibition design studios.
I am valuable during early brainstorms. I have up-to-date multidisciplinary knowledge and experience of design, technology, art, film, music. My industrial-design background results in rational brainstorming, but being very open-minded and innovative. And passionate about finding to clearly communicate complicated content.
My visualisation techniques (based on shaded sketches or photorealistic collage techniques) allow me to quickly create engaging atmospheric imagery that sells and communicates the ideas.
I also provide additional ways to sell and communicate ideas, such as using a walk-through animation including a soundscape or a rough interactive prototype of a design detail, to make the experience come alive in the very early stages.
I make engaging films and commercials with carefully crafted cinematic qualities and distinct atmospheres. I function best when working as a one-man-band-with-friends filmmaker - working with a small flexible crew, but without being limited by a stressed schedule. I believe that using careful storyboarding, efficient use of technology and healthy patience, I can create any shot wanted.
I participated in projects for...
Join my newsletter to receive an email when I upload a significant new project to my website. I will send out no more than 4 newsletters per year.