It should be a progression of moods and feelings. - Stanley Kubrick
Compilation of shots from Blok, Ika, Eva and a music-video for The Quaint. Gradually the separate films will become available for viewing online.
Combined director’s cut of several commercials for international sportswear-brand AGU. This video is the result of 8 days of shooting in Italy and Austria with a total of 10 models. Will be available online soon.
Touching story of a girl who gets a long distance call from her dad... Started out as a cinematography and sound design exercise, but turned into an ambitious project. This project is a great case study of how I like working: patiently working with a small team and a creative DIY-approach to achieve cinematic production value. The film will be available online soon.
For my Master of Arts final project I developed and tested an alternative methodology for narrative filmmaking where the story grows from the visuals instead of vice versa. I created miniature fictive environments which inspired actors to play out a spontaneous narrative. These improvisations were documented, and served later as the basis of a green-screen shoot. Using visual effects, the footage was finally combined with the original fictive world. This resulted in the short film ‘Blok’, in which a man is looking for the source of a heavenly voice in an uncanny world... The film will be available online soon.
Director’s cut of an internal commercial for an international telecom brand. Produced by L-A-D-A (Caviar Amsterdam), camera by Carline Hansen, post by The Compound, voice-over by Jeremiah Fleming, music in collaboration with Boudewijn Boon.
With my studio being located in the govenmental district of the Netherlands, I was asked by the Supreme Court - my former neighbours - to make a film marking their move from a historic palace to a modern building by KAAN architects. The film was the centrepiece of the Royal opening ceremony. The original soundtrack is written by Maarten Feteris - the president of the court.
A commercial for funeral director Bas Poelstra. Music by Mattie Poels.
Several years of atmospheric photography.
is indistinguishable from magic. - Arthur C. Clarke
Innovative site-specific projection installation for ‘Into the Great Wide Open’, a small (7.000 visitors) but very popular Dutch festival. Using animated projections we effectively turned a forrest into a huge 3D-display. Combining the illuminated trees with calming soundscapes, we immersed the audience into surreal atmospheres. Collaboration with Gregor van Egdom, who was responsible for the projection-system and logistics.
Fedde van Erk, Sander van Hooijdonk and I designed a float for world’s largest and UNESCO-notated flower parade in Zundert. Using theatrical devices like sound and the illusion of light we recreated the childhood memory of having a monster below your bed. A team of over 100 volunteers of district Klein Zundert executed the design in a towering size of 9 metres tall and dressed the float with with thousands of dahlia-flowers.
Museum Catharijneconvent, our state museum of religious art, hosted an exhibition on how Pieter Bruegel's art shaped the modern archetype witch. Part of the exhibition-design by Platvorm, was a room in which visitors could join a witch on a nightly broom-flight in the city of Utrecht. I took the project from there to create a themepark-worthy experience; creating a stereoscopic film, composing a soundtrack and engineering electronics to add synchronized 4D wind-effects. The exhibition ended up being the most successful to date for the museum.
A collaboration with Theatre of Wrong Decisions - a collective that responds to sensitive issues in today’s world through short videos based on sculptures by Ingrid Rollema, underlined by still-relevant quotes by Shakespeare. In Groningen we took the opportunity to make a large video-installation inside the Tschumi-pavilion - a unique pavilion for public display of video-art. Projection technology provided by BeamSystems.
The permanent ‘Papiria’ exhibition in the children’s books museum is a vivid, atmospheric experience. Six thematic caves, like the cave of love, adventure, and silliness, contain artefacts and RFID-controlled games. Employed by design-studio Platvorm I participated in the materialisation of the design. Next to my work as junior spatial designer, I evolved to be 3d-2d workflow specialist, which involved writing a proprietary Vectorworks script in order to accurately design the 2 kilometres ‘ribbon’ of prints that went onto the sawa-landscape. The exhibition received the Cinekid ‘Best New Media production’ award.
A pitched concept-design of a playful activation campaign. A giant marble-track in the form of a vertical football pitch will be an eye-catcher on popular city-squares. Only when 11 people sit down at the foot of it and all cycle together, an Adidas-football will be elevated to the top of the installation. Then it will start rolling down, meeting many spectacular contraptions on its way, involving Adidas branded products, pinball-like lighting-effects and accompanied by familiar football sounds. People make videos of this spectacular experience and share these with the world.
My experience in computer graphics comes of great use when designing. It gives me the ability visualize the audience experience, and to create engaging imagery to sell and communicate my ideas. I also offer these skills on freelance basis.
I am only passionately curious. - Albert Einstein
I spent my early days in the Dutch countryside building haunted houses, waterslides and a rollercoaster. In my teenage years my dreams outgrew the backyard’s size, so I started experimenting with film, animation, computer graphics and music.
Studying industrial design provided a solid base to continue combining creativity and technology. Then ending up in an exhibition design studio felt like coming home: it combined all of my interests: design, architecture, film, sound, lighting, technology etc.
The following two years I lived in London, attending my Master of Arts in Narrative Environments at renowned art- and design-school Central Saint Martins.
I experimented with combining my passion for film, image, design and music, was mentored by production designer Alex McDowell (Fight Club, Minority Report), and spent many hours studying the Stanley Kubrick archives.
Since I have been active as filmmaker and experience designer. These seemingly distant professions actually share the same tools to tell a story: design, technology, light, sound and music. Being active in both worlds I am able to come up with refreshing innovative results.
what I can offer you
I am a creative-technical problem solver. I love using my toolset and open mind to help you tell your story and engage your audience. My logical design process, strategic ideas, clear communication and passion will get us there!
I make engaging films and commercials with carefully crafted cinematic qualities and distinct atmospheres. I function best when patiently working with a small multi-disciplinary crew and an innovative approach to tackle complex ideas and achieve cinematic production value. Being skilled with camera/light, music/sound and visual-effects I can work very efficiently and communicate clearly (e.g. storyboarding using refined previz-animation).
I design engaging, innovative experiences for festivals, museums, themeparks, brand experiences, shopping-windows etc. My abilities span the whole process. This includes the execution, for which I can employ my network of reliable passionate craftsmen in construction and electronics.
I also offer my services as freelancer. I have especially proved valuable when working in exhibition design studios.
I am valuable during early brainstorms. I have up-to-date multidisciplinary knowledge and experience in design, technology, art, film, music. My industrial-design background results in logical reasoning, but also being very open-minded and easily coming up with innovative cross-disciplinary ideas. I embrace the challenge of clearly communicating complicated content.
I am passionate about making the experience come alive from the very early stages of the design process. Visualising using photorealistic collage techniques allow me to quickly create engaging atmospheric imagery that sells and communicates the ideas. Additionally I use animation/sound or build rough (interactive) prototype-installations to provide early inspiration and insights.
I participated in projects for...
I get inspiration from...
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